Icon editor¶
The web UI's Icon Editor tab is a pixel editor for drawing icons and saving them straight to
AWTRIX - 8×8 for a normal icon, or 32×8 for a full-width one. It is the visual alternative to
uploading a finished .gif or .jpg (see Icons & assets).
Draw and save an icon¶
- Open the Icon Editor tab.
- Choose the size - 8×8 or 32×8 - and draw.
- Type a name and save.
The icon is stored on AWTRIX and appears in the Icons tab
straight away, ready to use in any app or notification as "icon":"<name>".
Share an icon with everyone¶
Publishing shares your drawing in the AWTRIX Hub gallery. Give it a descriptive name such as “Sunny sky”. A LaMetric number such as “12345” is not accepted as a publication name: rename it before publishing. Numbers can still be part of a name, for example “Battery 50”.
Publishing needs an AWTRIX Hub account. Create a connection key in your Hub account and save it in the device web UI under System → AWTRIX Hub. The key stays in this browser; the embedded editor does not receive it. You can also use the editor on the Hub, where your sign-in is sufficient.
If the same image or animation is already published, the Hub links to that entry instead of adding a duplicate. Editing a Hub icon and publishing different content creates a new variation, preserving the original. Saving on AWTRIX only updates your local file and never publishes it.
Authors can also choose Update my published icon to keep the same public ID. The Hub checks the version you opened before accepting the update. If another window has already changed it, your unsaved work stays open and the update is rejected until you open the current version.
The Hub studio always shows a browser preview. Its optional Preview on your AWTRIX NG connection sends a temporary preview directly from your browser; device credentials never go to the Hub. Large animations that exceed the device's inline payload limit preview as a still frame on the device while the full animation remains visible in the browser.
Edit an icon you already have¶
Choose Edit from a tile's actions menu in the Icons tab. It opens in the editor with that icon loaded - change it and save under the same name to replace it, or a new name to keep both.
The gallery distinguishes From the Hub, Locally changed, and Only on this device by checking the file's contents against its saved origin. Installing a Hub icon with the same filename does not silently replace a different local drawing. Existing numeric filenames keep working with local apps and scripts even when you publish the drawing under a descriptive Hub name.
For linked icons, Reload from Hub fetches the latest image even when its ID is unchanged.
Local edits require explicit replacement. Existing scripts keep using their local file until you
reload it; the @icons line and icon ID stay the same. A removed Hub entry does not delete an
installed copy or trigger a background notice.
Live preview on the matrix¶
Turn on the Live toggle in the editor to mirror your drawing onto the real matrix while you work. The frame you are editing shows as you draw; when your icon has several frames and the animation is playing, the matrix plays the animation too. Turn Live off - or just leave the tab - to hand the display back to the normal app rotation.
Good to know¶
- The editor follows the header's light/dark theme.
- Icons are always saved as GIF: pixel edges stay crisp, and animation and transparency are
kept. Open an old
.jpgand it is saved as a.gif, replacing the.jpg. - The editor is a small web app your browser loads from the internet (an AWTRIX fork of the open-source Piskel editor). On a network with no internet access the tab reports that the editor did not load; the rest of the web UI comes from AWTRIX and keeps working.
Related¶
- Icons & assets - uploading finished files, and using an icon in a payload
- Web UI tour - Icons - the tab your saved icons land in
- Palette editor - the same idea for colour ramps